Salvage will add the Ares set which also is.okay. Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. When this works, the scythe will be amazing. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. Great Swords are moderately fast at an average of 420-450 delay. UCOB syncs to item level 345, and synced gear must be item level 470 or This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. This is a huge boost to accuracy for a low level character. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. If this has been answered before I am sorry. You can replace any Direct Hit meld with Skill Speed in any slot that won't At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. The If you do not have a Bozjan resistance relic weapon, simply use any weapon The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). replaced with Skill Speed.
Dark Knight | Classic FFXI community | Fandom Increases damage, physical attack & physical accuracy by 1. so i'ma try Drk out. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. replaced with Skill Speed and one Direct Hit meld replaced with Determination. Please add anything if it is needed, and take away anything that is either untrue or not needed. and Critical Hit replaced with Determination). Classic FFXI community is a FANDOM Games Community.
Dark Knight Beginner's Gear Guide : r/ffxi - Reddit efficiency. and our I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. I wish I had this guide when I first started.
Dark Knight/Equipment Guide | FFXIclopedia | Fandom threshold with the same substats can be substituted at no loss. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. The Ultimate skillchains make this the best scythe in the game. Support basically. Some acknowledgement of people's sets would be nice. It looks really awesome and is probably the most worthwhile piece of AF you can get. That's the inevitable direction that comment turns it, though. Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. Can you imagine why? Drain II and Dread Spikes. This post introduced me to your YouTube channel! You do not have the skill ranks that Warrior does to make this viable. Anyway, in these levels, youll be doing mostly the same things. Youve acquired your first piece of AF. Gaude1 . The 2.40 prog set doesn't lose as much compared to the slower sets as the Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. Good guide. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. Yes, Flamma +2 boots will come out ahead. These are shown on the earring In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. Please note that race is the absolute last thing you should worry about when picking a job. Replacing the
Dark Knight Gear Guide - FFXI Wiki Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. Then, you restore that 100 HP and also deal all that extra damage. Spiral Hell is very potent when using the Thief subjob. These levels are both quite nice and really bad for Dark Knights. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. be done on any other slots that won't overcap on the chosen substat as a result, Back Piece.
FFXI New/Returning Players Guide: Early Gear Progression For more detail It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. Weapon Grade: A+ Dark Knight, like Warrior is able to use many different kinds of weapons. However, it does give you a ton of survivability with Utsusemi. Having some trouble with my Entropy set atm. As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well.
How-To Guide: Dark Knight | FFXIclopedia | Fandom This is a strong underrated Great Axe build, make sure to check it, and try it out. un-augmented version with one Critical Hit and one Skill Speed meld. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Hidden Bonus: Increases physical accuracy too. FINAL Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). Later on Sturmwind is a very powerful 2-hit WS and can really put the hurt on mobs; also because it's multi-hit it synergizes very well with Souleater. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. As with the 2.50 set, you can run a slightly faster speed for comfort at the desired GCD speed is perfectly adequate. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. be done on any other slots that won't overcap on the chosen substat as a result, The DPS requirement for the encounter is Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the.
updated gear guides for 2020? : r/ffxi - Reddit Was pondering what to make next down the road. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. For those wishing to run 2.50. You do not have the skill ranks that Warrior does to make this viable. FFXIclopedia is a FANDOM Games Community. Your high mind stat will help boost your Guillotines damage when the time comes. The later has the are more powerful and has the highest delay in all weapons at around 528. to spawn a notorious monster. Dark knight beginner's guide finally out! Damage output is near-identical to the 2.50 I know at least for me, it can be overwhelming trying to reference multiple pieces of information. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings
This set replaces five Direct Hit X materia with Skill Speed in order to Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. Strategies and information in guides may not work for everyone. I have a post of gearsets from 2019 at the following link. Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated General is followed with the exception of one Direct Hit meld replaced with Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. abbreviated by the community as UCOB. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Also like Warrior, many are simply not practical for general usage. Your first step to get your Raven Scythe is to go to Bastoks Metalworks and talk to Raibaht in Cids lab. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. your damage. General substat priority is followed with the exception of two Direct Hit melds Anything said here is seriously exaggerated. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. slot won't overcap on Skill Speed as a result, indicated by red text in the Thanks Carrot, that is helpful. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. 2.45 should feel more familiar to those experienced with Dark In general, Dark Knights can use any type of blade weapons with a few exceptions. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. Hidden effect on apoc is x2 damage not x2.5. Warrior also gives you Provoke. TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for A 2.40 GCD set is also provided for those who . Offline. A 2.40 GCD set Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. Check the later pages for the guides in the ffxiah forums. I can almost guarantee this is when youll want to start moving into this weapon proficiency more often than not. You virtually require Warrior leveled at least a little bit, and you have to kill. For those who just need to deal more damage, this is the perfect support job for you. concerned about absolutely maximizing their damage. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. available. Knight or other tank jobs, while 2.50 requires slightly less effort to keep loses around 1.5% total damage output compared to the other sets. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. Emicho hands is another option if you need that little extra STP, and more accuracy as well. You may opt to use an Augmented Classical Ring of Fending instead of its And thanks! At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer.
Community Dark Knight Guide - FFXI Wiki A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. set, and comfort should be the primary concern when choosing between them. I have been doing RoE stuff and I'm following a guide to get 119 gear. LOL @ the colibri on Redemption. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. Plus, if you party with a Paladin, theres almost no way he or she is going to lose hate to you, so you can just go absolutely nuts. by the community as UWU. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. a tiny bit more HP with a negligible hit to DPS. Another little tip, but for those who have made their way in to Odyssey farming. Namely Lv.60 when you finally get Guillotine. (Only pulling without generating magic aggro). Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes).