If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. Yes. That will unlock: Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. I tried building a plane but can't climb higher than about 11,000m (I don't have many plane parts yet, though). June 3, 2022 . How can this new ban on drag possibly be considered constitutional? When I say ", You know you've nailed it correctly if, when you're in level flight, your. That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). Slap that behind a plane you'll be able to go beyond 20km without any trouble. What am I doing wrong here in the PlotLegends specification. Welcome to the forums. Of course, this thing has very limited range, speed and acceleration because of the extra weight. Double your speed, you need twice as much fuel. Download (104.45 MiB) License: CC BY-NC-SA 4.0 Game Version: 1.8.1 Downloads: 371,115 Author: blackheart612 Mod Website: Forum Thread Support this mod: Donate Followers: 626 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program. But maybe your patience? What altitude and speed should I go? How to know if you've nailed it perfectly: when you're cruising in level flight, you want the marker to be precisely centered in your navball cross-hairs. Upload or insert images from URL. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. I also set it to enable the cockpit's reaction wheels to improve control at high altitude, and close air intakes to reduce drag. KSP Delta-V Calculator - KSP HOW TO CALCULATE DELTA-V It is usually best for initial designs to be based on logic and real-world physics and then be prepared to experiment with non-logical alternatives for optimisation. Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. Here's my example of dealing with the situation. As you found out, it basically konks out at 15km. Not only does it conk out at high altitudes, but also it conks out at high speeds, and you need to be able to go fast to fly up high. There is no such thing as "so high radar can not detect it", since radar can detect things in outer space. The high performance engine for me performs pretty good till about 15000 meter. Why not keep the engine for multi-stage rockets? - Space Exploration The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. It will be expensive and time consuming. Typically, I watch my Apoapsis as I boost to the high altitude, and there's enough momentum to coast to the peak before completely running out of fuel. I'd almost expect it to work better in stock since infini-gliders can be done. 3x06: I design a new, high altitude, jet to collect high. Or try using SRBs instead. Powered by Invision Community. Your airspeed is mostly limited by terminal velocity; you can go much faster if you climb a little higher. Ep. Display as a link instead, A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. Delta wings are able to work better since the lack of lift per square area is compensated by having larger area to provide lift. One of my planes is small and agile, and can easily enough glide to a safe landing even if the rockets consume all the fuel. That annoys me but I can't seem to get a design to make it work. J-404 "Panther" Afterburning Turbofan - Kerbal Space Program You could try combining the two. If you have an account, sign in now to post with your account. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. All rights reserved. Sideslip handling. below 5,000 m), since the engine's extreme maneuverability may allow the aircraft to perform turns sharply enough to break up in flight. Very cool. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. Check out the website and try the game out for yourself :Dhttps://kerbalspaceprogram.com/ How to tell which packages are held back due to phased updates. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. Since gravity is effectively lower, they don't need as much wing area to maintain altitude-- which, in turn, means less drag, which makes for more efficient flight. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. high-2 A Screenshot of Kerbal Space Program lost birth certificate near berlin; ksp high altitude plane. Building a High Altitude Jet | Stream pt. KSP also tends to have very harsh induced drag if angle of attack gets too high. Your link has been automatically embedded. Well, this game isn't a perfect flight simulator yet, so it will be difficult to figure out. If it's above the cross-hairs, you need a little less. Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. Is it correct to use "the" before "materials used in making buildings are"? Can't remember where I saw/read about it - Scott Manley maybe? Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). Have you checked out the wiki yet? It was meant for low altitude flight. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. List of altitude levels? - Forums - Kerbal Space Program Forums Main goals: Auto-trimming. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. I followed a similar strategy. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. Its an approximation missing someelements. Should i add a larger wing area for higher lift? If it's below the cross-hairs, you need a little more AoA. Only the fuel tanks attached to rockets have any oxidiser in them. Designing a High Altitude Jet | KSP: Making Space Home I decided to look into that two intakes thing, and it turns out to make 11-12 m/s difference at 19,000m with my plane. What are the units of measure used in Kerbal Space Program? Jets drop thrust at higher altitude and speed, but also drop . Approximately 12km up the main engines stop providing enough thrust to maintain the climb, so it's time to switch to rocket mode. This can be done with moar boosters or more calculated wing and body design, depending on the aero model you use. With some fins to keep you stable and careful aim, you can hit your desired location and altitude and will have 5-10 seconds to collect data before you hurtle past it and pull your chute. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. I would like to know which altitude I have to maintain for my experiments. Upload or insert images from URL. Best altitude to fly a plane? - Kerbal Space Program - GameFAQs You cannot paste images directly. Kerbin | Kerbal Space Program Wiki | Fandom Really. As I understand, the OP wanted "the most efficient way to fly", and simply needed a bit of help in realizing that that is a hypersonic, high-altitude, high-performance aircraft which is a RAPIER and a little oxidizer away from being an SSTO spaceplane. probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. http://kerbalspaceprogram.com, Press J to jump to the feed. - Insane TWR didn't help. You may be correct and that 3 engine plane is a lemon. Remember that you need to have intakes somewhere in line with the engine to function at that altitude. Does a plane consume more fuel if it flies at higher altitudes? The maximum cruise altitude is just over 40,000 feet. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. Display as a link instead, It is somewhat slow but very steady in flight. However, I've failed to build a vehicle to achieve this (without a hundred retries). Make sure you have lots of control surfaces because at very high in the atmosphere, there's not much air for the wings to control the craft with. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. If it's below the cross-hairs, you need a little more AoA. Clear editor. But a rockets can do it. My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. Is there a single-word adjective for "having exceptionally strong moral principles"? Note that keeping the plane weight low is critical, only carry a very small amount of fuel. I start with the normal jet engines (which takes almost the complete runway). But you'll need to unlock: Which cost 300 science. It's Kerbal Space Program v.22! Be aware that heat buildup can gradually become a problem when the afterburners are used in sustained flight. with a thrust vectoring range of only 3 degrees. Kerbal Space Program - All Easter Eggs Guide So Pvt. I don't have any exact numbers for you, but you can right-click an engine in flight and it will show both current and optimal airflow, which should hopefully let you work out the best altitude. Dedicated to the growth and advancement of amateur rocket scientists! So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. You are simply running out of atmosphere (i.e. How do I align things in the following tabular environment? As long as the engine gets enough air it will work at proper efficiency. rev2023.3.3.43278. Upload or insert images from URL. The best answers are voted up and rise to the top, Not the answer you're looking for? principle. For all your gaming related, space exploration needs. I was even able to do this with three pairs of Junos instead of the large jet engine pair (I don't have the technology level for that).
Is Porsha Williams Married To Simon, Articles K
Is Porsha Williams Married To Simon, Articles K